

Is this trick faster for the any%? Depends, but you can't fly above horizontal ropes as Squawks, so you'd have to follow to 102% route without the DK coin. This prevents becoming Squitter, and you can fly up as Squawks to get the con faster than Squitter can jump. When you fly up into the vines, you can make the no animal sign be off screen to not register.

After getting the Squawks crate, got faster acceleration moving to the left. The route is pretty solid, since at the end we only need to move down. When you land and set up for triple jumps, your X speed becomes 0 for 1 frame. It's important to note that this does not make Rattly faster horizontally, despite the potential for 3 jumps that do not lose any speed. If you jump, and press A to charge 6 frames later as Rambi, he’ll jump in the air, but the jump will get cancelled, and he’ll fall to the ground without charging. It is a shame that Rambi does not share this property. By doing the method first mentioned, you can hold B for the entirety. If you keep holding B however, his jump will not start charging. The way this works is that you can press B, then on the next frame, hold A, and Rattly will jump in the air, charging. This speeds up vertical ascent a great deal, and allows many new shortcuts. These three combined create a triple jump, allowing you to gain way more height than even a fully charged super jump does. From this short hop, you can then do a full normal jump. This jump doesn’t gain as much height as a normal jump, however, letting go of A cancels the charge, and Rattly will do his ‘short hop’. Around 18 or so (depends on the jump) frames before he lands, if you start holding B along with A, he’ll jump in the air, while charging at the same time. When you are about to land on the ground, if you hold A, he’ll start to charge his super jump as soon as he lands. The charged jump takes forever to get ready though. Rattly has a short hop, a normal jump, and a charged jump.

Of all the animals, it is arguable that he saved the most amount of time.
